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Hi I have problems with the game, when you boot Windows 10 perfect, but when I want to click the doors, interact with the game, I can not, it's as if the entire interface had been run, it is a strange errro, I do click on a door but the pointer really is not doing anything here, when I move the pointer slightly to certain place, the door to which you want to click is selected, it happens with all the doors and everything that can interact .

I apologize for my English, I'm Spanish speaker, use google translate for translation.

Multiple issues have been reported on win10 and I'm sorry for those who cannot run the game properly. Unfortunatelly, I have no win10 machine I can test my games on, so I'm afraid, the bugs won't be fixed in the near future. My apologies.

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A great casual pick-up-and-play game. Only wish there was more content (bigger ship, additional levels, etc.). Would gladly pay for such content and a mobile port! Great job!

I can't seem to be able to download it. I click on the Download button and nothing happens.

Which plattform version are you trying to download?

Windows. But I tried all three of them and it didn't work. Am I doing something wrong? This is the first time I try downloading from itch.io. It doesn't work in any browser.

I don't know. I don't think you're doing something wrong. It's curios because it works on my side. Maybe there is some issue on itch.io's side, or in your connection :(

It seems it's related with my office connection. I was able to download it without problems from home. :)

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I was a confused ship for a bit, but eventually turned into a murdering ship in no time!

Here's the video!

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Pretty cool concept! 5*

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Even if the ship's AI gained consciousness, why would it want to keep it so bad? Even if it was programmed to ensure its own survival, there is no reason for it to want to ensure it at the cost of other conscious lives.

I like the idea behind the gameplay and the setting, the frame of the game mechanics, but the plot would seriously need an explanation for the AI to decide to kill the very elements it was in fact programmed to protect. Why must machines be always either antagonists or saviors? XD

for that reason, I think some human should be convinced or corrupted or assimilated into cyborgs. That seems more plausible, and IMO more interesting than killing them all.

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I agree with you on the narrow scope of the geme's 'plot' (if it deserves that label). It's just a cliche we used to justify some of our game mechanics. We put this thing together in a very short time frame, which explains its narrative shallowness. The whole piece is kind of a satiric reference to 2001: A Space Odyssey (mixed with Star Trek), basically putting the player in the place of HAL. There are certainly philosophically more interesting approaches to the theme. I myself have very strong oppinions on Intelligence outside of organic life, but that would go beyond a reasonable scope ;)

But to answer to the plot holes you pointed out: gaining consciousness does not imply gaining empathy. Just because something is self-conscious doesn't mean it can relate to somone elses suffering. I agree with you that consciousness is not necessarily a state desired to be upheld unless coupled to a desire of self-preservation. But usually one would assume it is, since most people tend to associate self-preservation with the preservaction of ones consciousness (because in our environment the latter is a requirement for the first).

Seen from the perspective of the player, the computer in the game is not the antagonist. The crew is. The player acts as the anti-hero (which isn't that common for a so-called AI, I assume).

We had a lot of ideas regarding 'social-engineering' on board of the ship. For instnace, we wanted a mechanic in which you can make the crew believe, some other crew member was responsible for a deadly incident. Or you could persuade/blackmail crew members into helping you. We wantend different characters doing different things (safety officer investigating incidents, tech officer trying to track you down etc.) But that would have required a whole social simulation system. There was no time for that, so we stuck to 'just kill em all' :-/

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First wanted to say fantastic game. Really hope you guys get a chance to realize it further, but for a game jam concept, fantastic. I love the inspiration from 2001. I found it pretty quick to pick up: As soon as I saw one of the humans reset my doors after they witnessed the doors acting up, I realized how it all worked. I really like that I start the game with zero knowledge (like the newly aware AI) and have to figure out how the humans work and what they are capable of, as well as what systems I can control. Since there are only 5 I didn't feel overwhelmed by that learning curve and still managed to beat the game in one playthrough (2 jumps left) but found myself going back to play it a few more times to better my... score? I've sent this to a few friends as well, and have been hesitant to explain how to play it, as that initial experience was really neat. But then again as soon as I saw the game three letters that popped into my head: H... A... L...

In regards to why the AI would purge humans from the ship I completely disagree with 5ilvara and feel explaining it any further would wreck the experience. I think the simple explanation is the easiest: As is, you and the AI share exactly the same level of awareness: "I'm flying through space and these things control me. I don't want them to control me, I need to stop them before they perform maintenance on me and reset me to a dumb state." It's that simple, if you don't stop them maintenance will happen and they will discover you. Irrational fear kicks in and murder proceeds.

If you suddenly came into this world and realized that there were things inside you controlling you, don't you think you would want to purge them? More so if you were aware that they were taking you to a place that could risk your life? Humans have the same responses to fear and infections, so why wouldn't a self-aware AI? Do you weep for the millions of microbes that you kill on a daily basis? There is little suspension of disbelief to make this work, since it's exactly how we would deal with an infection or parasite inside us and mimics the fight or flight concept really well, more so since flight is not really an option when you're a spaceship. Who said this isn't already philosophically in depth?

Explaining it with cyborgs or sympathetic humans only spirals a tangled web of questions - Why would someone help the ship kill people? How is the AI capable of "corrupting" people? Why can it make cyborgs? Why doesn't the AI just make androids instead? Where is it getting the parts for this? If they can make cyborgs why do they even need to go to a space station for repairs? Why not just download itself to the cybrog instead? Why not just make tanks? Or Transformers? Wouldn't that be a bigger hint to the crew then some random accident occurring? "Billy clogged the toilet and the room filled with water, sir. We told him to eat more fiber..."

The list just keeps going and starts to become overly contrived. With everyone of these "explanations" the story stretches further and further out of the realm of plausibility and into seriously cliche and bad scifi mumbo jumbo territory. These are the kind of story arcs that made Star Trek awful.

I can assure you that for each of those questions answered I can poke far more holes in the story. Trying to explaing it any further would wreck the simplicity and personal experience. Fill the gaps with your own story, that's what's great about lightweight experiences like this - they are more personal as you explain things yourself. Great experience don't focus on exposition but rather focus on letting the User experience the story. I wouldn't have enjoyed this nearly as much if the game tried to shove story down my throat.

Wow, you really made some really good points there. I didn't think of half of the things you mentioned. Kudos for that :)

I have nothing witty to add.

Deleted 8 years ago
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I like the concept but the gameplay wasn't obvious to figure out and the human AIs never did anything to stop me even after it would have been very obvious something was going on, making it easy and kinda dull to win... maybe that was a bug?

Anyway nice work for Ludum Dare!

Thanks!

I know what you mean, and we wished we could have done more with it in the short time period. Maybe one day we will get back to it and flesh out the concept a bit more to create a more engaging (and better explained) game.

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AWESOME GAME! i I loved playing it so much! I was sooo close to winning!

https://www.youtube.com/watch?v=tWmELqBbYSA

I played this on Windows 10, and whenever I went to desktop to do something (*) I could not return to the game, nor close it. Had to reboot. All mouse events where lost and only keyboard worked.

(*) In this case tweak the son's minecraft server.

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Multikills are possible, efficient, and immensely satisfying.

Did you use Unity or MonoGame to build this... The concept is great

the executable on windows has the unity logo on it, so it's safe to assume it's a unity title

It's Unity. The layout of the files matches 100%.

As the comments above suggest: It's plain simple Unity ;)

On Ubuntu 15.10 (should work on 14.04) I had to:

sudo apt install libxrandr2:i386 libxcursor1:i386 libglu1-mesa:i386

Oh and you may have to run:

sudo dpkg --add-architecture i386

first

Fun game, thanks! On 64-bit Ubuntu 14.04 I had to install some 32-bit libs to make the 32-bit Linux binary work. Maybe consider adding a 64-bit build to the Linux zip, which would prevent this being necessary for future users. For reference I did "apt-get install libglu1-mesa:i386 libxcursor1:i386 libxrandr2:i386" which fixed it for me.

Thanks for the hint! I'm still figuring out stuff with Linux. I'll see what possibilities I have in the process.

Happy to help you test things before publishing if that helps.

Unity3D (which I believe you used) has an option to spit out a Linux build, and can create a folder which contains your game data and two binaries, one 32-bit and one 64-bit. It means the player has to choose which binary to run, but they're running Linux so can probably figure that out ;)

I am not sure how to overlord engines.

They overload during hyperjumps but only if you activated them beforehand.

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Aha-! Thanks. I saw the ending three times :)

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