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Did you use Unity or MonoGame to build this... The concept is great

the executable on windows has the unity logo on it, so it's safe to assume it's a unity title

It's Unity. The layout of the files matches 100%.

As the comments above suggest: It's plain simple Unity ;)

On Ubuntu 15.10 (should work on 14.04) I had to:

sudo apt install libxrandr2:i386 libxcursor1:i386 libglu1-mesa:i386

Oh and you may have to run:

sudo dpkg --add-architecture i386

first

Fun game, thanks! On 64-bit Ubuntu 14.04 I had to install some 32-bit libs to make the 32-bit Linux binary work. Maybe consider adding a 64-bit build to the Linux zip, which would prevent this being necessary for future users. For reference I did "apt-get install libglu1-mesa:i386 libxcursor1:i386 libxrandr2:i386" which fixed it for me.

Thanks for the hint! I'm still figuring out stuff with Linux. I'll see what possibilities I have in the process.

Happy to help you test things before publishing if that helps.

Unity3D (which I believe you used) has an option to spit out a Linux build, and can create a folder which contains your game data and two binaries, one 32-bit and one 64-bit. It means the player has to choose which binary to run, but they're running Linux so can probably figure that out ;)

I am not sure how to overlord engines.

They overload during hyperjumps but only if you activated them beforehand.

(+1)

Aha-! Thanks. I saw the ending three times :)

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