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Understanding the mechanics was a bit hazardous, but it was fun :-)

codt = Computer Open das Tor

:o)

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Ah, as a Trekkie/Space Quester was really looking fwd to this one. It’s still a 32 bit compile so not friendly with my Mac OS.

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Great game.  Expanded this could be a full FTL sized game on its own.

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We just discussed your game on our podcast! Come check us out!

Episode 15: Paul Games!

http://scratchingtheitch.libsyn.com/

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Hi there! Thank you! I really enjoyed your podcast. I'll definitely follow you guys.

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Yes, the lack of a menu is a bit annoying. But, you know: time constraints.

Have you tried Alt + F4?

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why does it say this file might harm my device 

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On which platform are you trying to start it?

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a old android 

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Well, I'm not sure but my guess is that you get the warning because the APK you download here from itch.io is not signed with the google play store.

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old but gold

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A awesome game ! The principle is simple, but it is complex to arrive at its ends !
A very good game (which  works on Mac !!!), nevertheless it is a pity that there are not different levels with spaceships of different sizes, a crew more or less big and other ways to kill the crew : the game is not renewed much.
Congratulations again !

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I agree!

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I freaking love the pitch, let's try it !

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That game was just sooo fantastic, one of my absolute favorites of the whole Ludum Dare 30! Not just that the art and music are well fitting, but I also loved all the tiny mechanics and ways to get rid off the humans. :D It was so pleasing to see a successful A.I.-rampage-simulator in the jam, so let me congratulate you to the 21st place with it. <3 Immediately I felt the urge to recommend it in a little article and also I uploaded a quick gameplay video featuring HALs little cousin. ;>

Best wishes,
Sebastian

Sebastian,

this is very high praise, and I don't know what to say. Reading your previous comments on my other games made my day. But this is genuinely heart-warming. Thanks, man :)

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I'm keen to please, my friend. :)

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This reminds me of a book i recently read. only in the fact that an ai kills a bunch of people. the book is called the illuminae files if you are interested. sweet game though!

Sounds interesting! I'll have a look at it. Thanks! And thank you for playing!

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Loved this game! We played it on my YouTube channel for Halloween, and we had a blast!

https://www.youtube.com/watch?v=8OiNE41W-pk

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Game is pretty enjoyable, with more levels (and maybe something to make it more puzzle instead of waiting-for-good-moment game) it would be really awesome. Rules aren't obvious so you should make some kind of tutorial (unless you want discovering mechanics to be part of game and challenge). Game feels a little too random. I would give you 4/5 right now. some "come-here" type of interaction and more levels and I'll rate it 5/5 :)
Anyway: nice Idea.

Thank you! I really appreciate your feedback :)

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I REALLY enjoyed this game... when I learned how to play the game. Maybe in the beginning of the game, I would have a panel saying what each symbol in the game did. But overall I still enjoyed it. Very creative concept.


How do you play? All I can do is lock and unlock doors and I have no idea how that would kill people.

There are other things to interact with then just the doors. You can manipulate the airlocks, the reactor and engines and other stuff.

Yeah, I found out. But I have to say that the game itself is pretty boring. All you have to do to win supposedly is to lock all the people up and kill them one by one. But they always end up glitching through the doors and deactivating your methods of killing them, making you have to wait for way too long to get another chance.

You're right. The game has a ton of flaws.

Bear in mind it's just a prototype made in less than three days.

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Oh! Well it's really well made! I mean, if you made that in three days, a couple more days working on it is sure to make the game great! Keep doing what you're doing.

Thank you :)
Ralf and I were talking about extending the game to something bigger a couple of times. But we couldn't find the time to elaborate on it, yet. Y'know, life always gets in the way ;)

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Awesome game! Looking forward to a bigger version, I would certainly pay to play more of this one. :)

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Nice concept. I would love to play an expanded version.

I encountered a bug though. Some of the crew members walked right through locked doors. I had em dammit :(

Thanks! The prototype is quite rough. It's very probable you encounter problems with the doors. We were planning on expanding on the concept. But for now, we both are occupied with other projects.

Good concept. Though I did struggle at the start, the mechanics was still able to be picked up after a while. Though it would be great to include some instructions of operation at the start.

Loved this. Please expand on this idea somehow! looking forward to more.

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Thanks for making this game it short but it was fun to play, i be looking forward to seeing more of your games you make.

Thanks for playing!

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I had such a good time playing this! It's not often that you get to be the antagonist, so to speak. As a Trek-nerd, it was very appealing out the gate, and as a gamer looking for new and unique indie games, it held up the whole playthrough. Wonderful music and sound effects, with creative but simple gameplay. I'll echo the sentiments I've seen in other comments and say I'd definitely pay for a longer version with more complicated levels and updates.

I also did a Let's Play of the game, I hope that's okay:

Thank you so much for sharing! Much fun.

Thank you for playing and for your very kind comment on our game :)
It's always very gratifying to hear back from players, even more so when being able to actually see them play the game.

Thank you so much :)

Do you have any plans for the for the game like different ships, different human classes like engineer(notices and fixes things faster), or peaceful methoods of *deposing* of humans.

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The GameJam version won't get any updates. But I was talking about a new game based on this one with my partner (more features, replayability, more complex mechanics etc.). Unfortunatelly, we are both deeply involved in other projects, so it's to early for announcements.

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I'm sorry Kirk, I'm afraid this unit must survive. :)

This game is so much fun, I love it.
By the way, were you inspired by the movie/book 2001: A Space Oddysey? (Warning, minor spoiler) Because it really feels like the player is in the role of HAL9000 :D

Thanks!

Yes, 2001 and Star Trek were the main inspirations for this game.

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Thanks! :)

Could you make a 64 bits version on linux? also the filenames are codt instead of cotd.

Thanks, also your game looks awesome i cant wait for trying it.

Sure, as soon as I've got some time, I'll take care of it. Tanks!

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Well this was a really fun game! It would so cool to one day see this game get more added to it. Maybe more ships, more people, etc. I loved this game so much I actually played it a few times to try and get all of the deaths :D

I did a lets play if anyone is curious


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https://kshitiz.itch.io/jumperalien

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I love this game. I've spent at least an hour on it.

I didn't understand what the faucet symbol was, but everything else was quite intuitive. A small glitch: sometimes, upon being locked in a room for too long, the crew will walk through the door? And proceed to ruin my beautiful murder plan? Spoilsports.

Plot hole: why does no one notice that crew members are disappearing, even when the ship lands at port and only one of ten crew are still in existence?

One last thing. The gates' room. If I hadn't locked the door, other members of crew would walk in on their buddies being sucked into space, but they would remain fine? Was confused, but I guess it makes sense. They disable the gate system afterwards. *cries*

I would really like to see this as a larger game, as well. Its graphics and animation are beautiful, and the concept is great. :)

its not letting me download?

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I really enjoyed this game. Since it is free, everyone should give it a shot.

I'd definitely buy an expanded version :) (Thanks for the linux support!)

Fun game. As a Trek nerd who loves to play FTL, this was a cool little reversal of roles for me. Sometimes it gets old trying to keep those squishy little bastards alive. I'm sorry nameless crewman #8, I can't open that door.


I liked having to figure it out with no hints, although I think I may have missed something. For example, I wasn't sure what the electricity icon tied to or what conditions were required to kill someone in the computer core(?) even though I did manage to vaporize someone in there once. Still enjoyed it quite a bit. I'd love to see this fleshed out into a larger game.

Thank you for playing and for the compliments!

Yes, the game doesn't explain anything, but I'm glad hearing from people who enjoy figuring out stuff :) The electricity icon shows the status of the ships power core in the back of the ship (I guess you thought it's the computer core). You can override the power core and fill the machine room with deadly radiation as soon as the powe icon has filled up.

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